Follow haoleboygames
Follow
Following haoleboygames
Following
Add To Collection
Collection
Comments
Devlog
Soccer 54
←
Return to Soccer 54
Devlog
Change log for 1.7.0530
May 31, 2025
by
haoleboygames
I changed the conditions for when shooter and saver tie in values. This affects game play in both Soccer 54 and PK Shootout 24, but it also removes the requirement to add value to the saver when the b...
Continue reading
Change log for 1.6.0513
May 13, 2025
by
haoleboygames
In preparation for the next Golden Gate Gamemakers monthly playtest event in Santa Cruz, I've created a "Quick Play Guide." I also tighten up the grammar after doing a rule book re-write for Soccer 54...
Continue reading
Change log for 1.6.0305
March 05, 2025
by
haoleboygames
After a few more playtests, I'm realizing that allowing the goal scorer or saver to take the Ball into their hand creates a snowball effect. So now after a goal or save, the players will discard the B...
Continue reading
Change Log for 1.6.0206
February 09, 2025
by
haoleboygames
After a couple of playtests using v 1.5.1231, I've updated the rules to only allow a player to make one or all of their three substitutions when they are in possession of the Ball. This provides the a...
Continue reading
Change Log for v 1.5.1231
February 01, 2025
by
haoleboygames
#changelog
Based on feedback I received during the January 2025 Protospiel Online conference, I've made an update to the rules. This includes no longer having to announce "shooting" vs "possession." Just play an...
Continue reading
Protospiel Online
January 24, 2025
by
haoleboygames
The January 2025 Protospiel Online conference saw me test five prototypes with other board game designers from around the world. In turn, they participated in four playtests of my game, Soccer 54. Muc...
Continue reading
Soccer 54 version 1.4.1221
December 30, 2024
by
haoleboygames
Since launching in November, Soccer 54 has had 14 playtesters give it go. No big change to the rules before the new year, but I did pull out the PK shootout section to make a stand-alone game, with it...
Continue reading